Tabletop Adventures - Bits of Magicka - Mystic Writings, RPG, D&D

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B
its
of
M
agicka:
M
M W
ritings
W
ystic
ritings
Ž
TM
Credits
Author:
Greg Ragland
Art:
Jesús &Javier Carmona
UKG Publishing
Editor:
Vicki Potter
Some clipart by:
©
2007 Jupiterimages Corporation
Layout:
Marcella Ganow
Product Update Password for Bits of Magicka: Mystic Writings: Ridolfo
Copyright ©2007 Tabletop Adventures, LLC. All Rights
Reserved.
Tabletop Adventures, the Tabletop Adventures logo, Bits of
Magicka™, and Mystic Writings, are trademarks of Tabletop Adventures.
Reference to other copyrighted material in no way constitutes a challenge to
the respective copyright holders of that material. The Mother of All Treasure
Tables™, The Mother of All Encounter Tables™, Eldritch Sorcery™ and
Necromancer Games™ are all copyrights of Necromancer Games and are
used with permission. This material is protected under international treaties and the copyright laws of the United States of America. Any reproduction
or unauthorized use of the material is prohibited without the express written permission of Tabletop Adventures. This product is a work of fiction. Any
similarity to actual people, organizations, places or events is purely coincidental.
Designation of Open Game Content:
All text contained in the Properties section of each entry is Open Game Content. In addition, the Random
Item Chart in Appendix One and the spells, spell descriptions, spell stat blocks and spell names in Appendix Two and the Indexes are Open Game
Content. All designations are subject to the Product Identity designation below.
Product Identity:
“Tabletop Adventures,” the Tabletop Adventures logo, “Bits of Magicka™”, “Mystic Writings,” all proper names (including proper
names of magic items), Shards, Bits, “Buy it Today, Play it Tonight”, and “Augment your imagination” are all Product Identity. Any other content
previously designated as Product Identity is hereby designated as Product Identity and is used with permission and/or pursuant to license.
2
Table of Contents
Credits .......................................................................................................................1
Table of Contents ......................................................................................................3
Introduction ..............................................................................................................4
Using Bits of Magicka

............................................................................................................................. 4
Reading the Entries .................................................................................................................................... 5
Mystic Writings ........................................................................................................6
Encounter Level 1 ...................................................................................................................................... 6
Encounter Level 2 ...................................................................................................................................... 8
Encounter Level 3 ...................................................................................................................................... 9
Encounter Level 4 .................................................................................................................................... 11
Encounter Level 5 .................................................................................................................................... 13
Encounter Level 6 .................................................................................................................................... 15
Encounter Level 7 .................................................................................................................................... 16
Encounter Level 8 .................................................................................................................................... 18
Encounter Level 9 .................................................................................................................................... 21
Encounter Level 10 .................................................................................................................................. 23
Encounter Level 11 .................................................................................................................................. 24
Encounter Level 12 .................................................................................................................................. 26
Encounter Level 13 .................................................................................................................................. 28
Encounter Level 14 .................................................................................................................................. 31
Encounter Level 15 .................................................................................................................................. 32
Encounter Level 16 .................................................................................................................................. 34
Encounter Level 17 .................................................................................................................................. 36
Encounter Level 18 .................................................................................................................................. 37
Encounter Level 19 .................................................................................................................................. 39
Encounter Level 20 .................................................................................................................................. 41
Appendix One: Random Item Chart........................................................................ 44
Appendix Two: Additional Spells ........................................................................... 46
Index ....................................................................................................................... 49
Index: Spells by Class, Alphabetical........................................................................ 50
Index: Spells by Class and Level ............................................................................. 52
Open Game License ................................................................................................. 54
Cards ....................................................................................................................... 55
3
Introduction
Welcome to
Bits of Magicka™: Mystic Writings
,
the first in a series dedicated to enhancing magical
treasures in your game!
Do you ever feel as if the treasure your characters
come across has become bland or stale? Has
looting an enemy become nothing more than a
tally of gold piece value earned, and magical
powers accrued?
No more! Take back your game, and put mystery
and excitement back into the treasures you deal
out. The
Mother of All Treasure Tables™
presented you with hundreds of interesting and
exotic nonmagical treasures to spice up your
hoard. Now the
Bits of Magicka
series takes up
where that book left off, presenting a hundred
interesting and evocative takes on magical
treasures for your game. These are not bare-bones
compilations of stats, but living, breathing
treasures complete with unique descriptions and
brief notes on their histories. However, while other
products in the past have gone into exhaustive
detail on each item,
Bits of Magicka
focuses on
adaptability and ease of use. A full page of
historical detail for one ring might provide
interesting reading, but it is not conducive to a
random treasure placement!
Bits of Magicka: Mystic Writings
touches on the
many varied possibilities available to make arcane
and divine scrolls, spellbooks, and other writings
more intriguing. Future products will cover
jewelry, weapons, and other categories of magic
items.
So sit back and enjoy! A world of exotic treasures
is only a die roll away!
things up by replacing or supplementing existing
written treasures with items from the table below.
Just go through the list, pick something that fits
the power level and style of your encounter, and
put it in!
2. Shooting from the hip:
When building random
encounters on the fly (such as with the
Mother of
All Encounter Tables™
by
Necromancer
Games™
), you can use these charts to quickly
assign treasure to the creatures encountered. We
suggest building such encounters a little in
advance for maximum benefit, so your adversaries
are paired with treasures that work in best
harmony with their abilities, or so you at least
know how and why they are carrying what
treasures they have.
3. Ideas for quests:
The treasures in this product
also make great seeds for side quests, or even
centerpieces to major expeditions. An influential
noble could hire adventurers to seek out the
Singing Spheres
of Taran Windsong (item #79).
The characters could become involved in a race
against rival powers to locate and use the fabled
Legacy of Gods
(item #84), chiseled on a cliff in a
long-lost valley hidden deep in the mountains. Or
characters could meet the incomparable Magus
Ridolfo and acquire his latest book (item #17).
Each item could serve as a gateway to a dozen
quests!
When using this product, we recommend you
bring in unusual treasures such as these
sparingly—maybe only once every two or three
encounters at the most. That way you make the
rewards you give out more interesting, without
bogging down the action too much with the
investigation of unusual treasures.
We made this list of treasures as accessible and
flexible as possible, for you to use. If you plan to
roll a random treasure using the usual tables, you
can instead roll on the table in Appendix One,
substituting it for the normal table of scrolls or
wondrous items. Alternately, you can simply pick
a treasure with a value appropriate to the difficulty
of its associated encounter; each treasure has an
‘EL’ listing, which gives the encounter level for
which the treasure might be appropriate. You need
not stick religiously to these values; you can build
a more-valuable treasure from several items of
Using Bits of Magicka

Whether you are a game master who loves to
create adventures on the fly, a meticulous GM who
crafts adventures well in advance to exacting
specifications, or a beleaguered GM who barely
has time to run published modules “out of the
box,”
Bits of Magicka
can work for you. Here are
some of the ways:
1. Seed into existing adventures:
Whether you
are running a pre-published adventure or
something you created yourself, you can spice
4
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