Taverns - zasady, gry planszowe

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Carcassonne – Taverns
1
A
Carcassonne Central
expansion by JPutt927
Stories are told and laughter is heard as the knights, thieves, farmers and
monks of Carcassonne all gather to share in a round of pints. As taverns
increase in number, the consumption of ale climbs, leaving the door open for
others to take advantage...
E
XTRA
P
IECES

9 new tavern tiles

18 ale tokens
A
DDITIONAL
R
ULES
Preparation
At the start of the game, shuffle the tavern tiles with the rest of the tiles. The number of tavern tiles used depends on the
number of players.
2 players:
6 taverns
3 players:
7 taverns
4 players:
8 taverns
5-6 players:
9 taverns
When not playing with all tavern tiles, the used tiles should be determined randomly. The ale tokens should be set next to the
playing area.
1. Place a tile
The tavern tiles are placed according to normal Carcassonne rules.
2. Deploy a follower
Upon placement, a player may not deploy a follower specifically to a tavern. However, per the normal rules. a player may
deploy a follower to any unclaimed feature on the tile. When claiming a feature on the tavern tile, that follower
must
receive
an ale token and be turned on it’s side. This is described in more detail below.
The Tavern
A tavern tile affects all followers placed on the tile itself
and
all of the 8 tiles that may surround the tavern. Upon placing a
tavern, all followers that are located on
any
feature on
any
of the surrounding tiles must immediately receive an ale token.
Carcassonne – Taverns
2
In addition, all followers within range must be turned on their sides to designate themselves as “drunk.” A “drunk” follower is
worth half of it’s normal value when determining who holds majority at the time of scoring a feature.
In this example, the yellow player places the tile containing a tavern. Upon placement, the yellow player places a
follower on an unclaimed city. Because the follower is within range of the tavern, he is turned sideways and
considered “drunk”. Upon placement of the tavern, two green followers are within range of the tavern and are
turned sideways as well. The yellow player receives one ale token while the green player receives two ale tokens. The
blue and red followers are outside of the tavern’s range, and are thus unaffected.
At the time of completing city A, the green player scored points as normally. Even though green’s follower is
“drunk”, and thus worth half the value of a normal follower, he still retains majority of the city and earns 8
points. However, upon completing road B, the red player earns all the points. When determining majority, the red
player’s single follower is enough to outnumber green’s single “drunk” follower, and thus earns 4 points. All followers
from scored features are returned to their respective owners and are no longer considered “drunk”.
A follower is considered “drunk” until it has been removed from the playing area (via scoring it’s claimed feature, being eaten
by the dragon, being captured by a tower, etc.) A placed tavern remains in effect throughout the remainder of the game. Any
follower that enters into the range of the tavern
must
be turned sideways, and that player
must
receive an ale token. For
example, if a player places a tile next to an already placed tavern and decides to claim a feature with their large follower, the
follower must be turned sideways and will only be worth a value of 1 (instead of the normal 2).
A tavern may be placed so that it overlaps the vicinity of another tavern. Though a “drunk” will not be worth any less than
half it’s value, the “drunks” owner
must
still receive an ale token upon the overlapping tavern’s placement.
Farmers are impacted by a tavern in the same manner. To designate a farmer as “drunk,” players should place the pawn on
it’s head.
Ale tokens
As was stated above, a player receives an ale token any time one of their followers is within the vicinity of a tavern. Ale tokens
are different than all other similarly shaped trade tokens. Ale tokens are used to designate how many “beverages” a player has
consumed. Upon receiving their second ale token, a player
must
skip their next turn. For every two tokens a player receives
afterwards, they
must
lose another turn. In other words, a player must skip their turn upon receiving their second, fourth,
and sixth ale token (and so on). Ale tokens are not worth any points during the final scoring of the game. If ale tokens ever
run out, players should find a substitution, as there is no limit to how many drinks players may consume!
Final Scoring
At game’s end, a “drunk” follower is still worth half it’s normal value when determining scoring. Otherwise, scoring remains
unchanged.
Playing with additional expansions
The taverns expansion is designed to work with any and all Caracassonne expansions. Rules specific to certain expansions
work in the following ways.

Inns & Cathedrals -
a “drunk” large follower is worth half its normal value, and is thus worth a value of 1.

Traders and Builders -
a builder is vulnerable to a tavern. A “drunk” builder will
not
produce an extra turn for
players. Additionally, a player
must
receive an ale token for a “drunk” builder. A pig is
not
able to be influenced by
a tavern.

The Princess & the Dragon -
if a princess tile is placed in a city containing any “drunks”,
all
“drunks” must be
removed from the city, in addition to a standard follower. If the city only contains “drunks”, they must still be
removed, but a player
may
place a follower on the tile into the city. A dragon will eat “drunks” as normal. However,
Carcassonne – Taverns
3
upon eating a “drunk”, the dragon will stop moving for that turn, regardless of how many moves it may have
remaining.

Abbey & Mayor -
The mayor is vulnerable to a tavern. A “drunk” mayor is also worth half it’s normal value. In
the event of an odd number of pennants in a city, players must always round
down
when determining a “drunk”
mayor’s value. A “drunk” wagon
must
be removed from the playing area upon completing it’s claimed feature. In
other words, a “drunk” wagon loses it’s ability to move to a connecting feature.

The Catapult -
If a player seduces a “drunk” follower, the replacing follower must also become “drunk”, and the
owner must also receive an ale token.

Bridges, Castles, and Bazaars -
A follower claiming a bridge
is
vulnerable to a tavern.

The Count of Carcassonne -
followers within the City of Carcassonne are invulnerable to taverns.

The Plague -
A “drunk” follower may
not
move during a player’s turn. In other words, they may not try escaping
from an impending plague. If a follower escaping from the plague ends their movement within the vicinity of a
tavern, they must be turned on their side, and the owner must receive an ale token.

Barbarian Horde -
Barbarians are invulnerable to taverns, and are not able to become “drunk.” Furthermore,
barbarians owned by a player are also invulnerable to taverns.
Acknowledgements

Gantry Rogue
(Gantry) for creating the Carcassonne Central web site where this fan-made expansion was
developed and hosted, and for his comments, which contributed to the development of this expansion.

Matthew Harper
(mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.

Scott
(Scott) for inspiring this template, and
Jonathan Warren
(Joff) for making the original template upon which
this one was based.
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