Talislanta Menagerie, Podreczniki RPG, Talislanta

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Talislanta
Menagerie
MORRIGAN PRESS INC.
TALISLANTA
FANTASY ROLE PLAYING GAME
Menagerie
D
ESIGN
T
EAM
C
REATIVE
D
IRECTOR
K. Scott Agnew
L
AYOUT
& G
RAPHIC
D
ESIGN
Kevin Knight
A
DDITIONAL
G
AME
D
ESIGN
Stephan Michael Sechi, Mark
Charke, Matthew Hanson, Nichloas
Olivo, Mike Ring
P
AGE
B
ORDER
Christian St. Pierre
A
RT
D
IRECTOR
K. Scott Agnew
E
DITORS
Alison Menard
K. Scott Agnew
C
OVER
A
RT
PD Breeding-Black
I
LLUSTRATORS
PD Breeding-Black, Ron Spencer, Adam
Black, Christian St. Pierre, Scott Purdy,
Richard Wallace, Anson Maddocks,
Mark Tedin, Grant Costa, Daniel Gelon
C
ARTOGRAPHY
Jonathan Elliot
The
Talislanta
game and fantasy world are the creations of
Stephan Michael Sechi.
Talislanta
is a trademark of SMS,
and is used by Morrigan Press Inc. under license. All rights
reserved.
Talislanta Menagerie
is ©2005 by Morrigan Press
Inc. and Stephan Michael Sechi . First printing June 2005.
‘d20 System’ and the ‘d20 System’ logo are trademarks of Wizards
of the Coast, Inc. and are used according to the terms of the d20
System License version 6.0. A copy of this License can be found at
www.wizards.com/d20
Wizards of the Coast is a trademark of Wizards of the Coast, Inc. in
the United States and other countries and is used with permission.
M
ORRIGAN
P
RESS
I
NC
.
46 Weldon Street
Moncton, New Brunswick E1C 5V8 Canada
On the Web: www.morriganrpg.com
Email: talislanta@morriganrpg.com
2
GAME SYSTEM
STATISTICS
All entries in the Talislanta Menagerie have been revised
to conform to Talislanta fourth edition rules published
by Morrigan Press Inc. For those using the d20 edition
of Talislanta, please refer to Appendix A for all relevant
game stats.
Ability Level
The creatures included in the Talislanta Menagerie use
a simplified system for determining the extent of their
abilities than the one used to create player characters.
In place of the assortment of Skills that PCs and NPCs
possess, creatures are rated according to their overall
Ability Level, which is used as an Action Table modifier
for almost every situation. Creatures do not have
Combat Ratings or Magic Ratings, since all fighting or
spellcasting abilites are based on Ability Level.
S
TATISTICS
FOR
E
NTRIES
The basic format for game statistics is as follows:
A rating of 1+ indicates that creatures of this type have
unlimited potential for advancement in level. A rating
of “15+” indicates that the creature’s minimum level
of ability is 15, while a rating such as “2-8+” indicates
that the majority of the species will be of levels 2-8, but
exceptional individuals have the potential to achieve a
higher level of ability.
Size
Typical height or length and weight, usually expressed
as a range.
Attributes
The figures listed here represent attribute scores
possessed by a typical creature of the type indicated.
“Plus” ratings (+1, +2, etc.) denote above average
attributes, and “minus” ratings (-1, -2, etc.) indicate
below average scores.
Attacks/Damage
This indicates the creature’s attack capabilities,
including the type of attack employed and the typical
amount of damage resulting from such attacks (DR). A
creatures STR has already been factored into the DR for
any given attack. If the creature is larger or smaller than
the species average, adjust the damage accordingly.
The eight attributes used in the Talislanta system are:
Intelligence (INT):
intellectual capacity
Perception (PER):
sensory awareness
Will (WIL):
willpower
Charisma (CHA):
presence, forcefulness
Strength (STR):
physical strength
Dexterity (DEX):
agility, maneuverability
Constitution (CON):
endurance, resilience
Speed (SPD):
quickness, rate of movement
Special Abilities
If the creature has any extraordinary abilities or talents
these will be listed and described here.
Armor
This describes the listed creature’s natural protection
(hide, scales, etc.) and includes a rating of the number
of points of damage it stops (PR).
INT R
ANGE
To help you judge the intelligence of a given creature,
the table below provides some standard INT ratings
for a vari
ety of well-known creatures.
- 15
Insects
-11 Omnivrax (notoriously stupid carnivore)
-10 Alatus (winged leech)
-9
Kra (giant, sightless eel)
-8 Ahtra (mount and beast of burden)
-7 Drac (small, trainable, wingless dragon)
-6 Opteryx (avian predator)
-5 Normal lower limit for sentient beings
0 Average sentient mortal
Hit Points
This indicates the average number of hit points for
a typical member of the species indicated. Unless
otherwise specified, CON is already included in this
figure. When developing a creature with higher or lower
CON than average, adjust hit points accordingly.
Habitat
This indicates the region or terrain types in which the
creature is commonly found.
3
WIL +3 CHA -1
STR +0 DEX +)
CON +1 SPD +0
Ability Level:
1 +
Attacks/Damage:
As per weapon employed
Special Abilities:
None
Armor:
As per armor worn
Hit Points:
10 + 2 per ability level
Habitat:
Aaman (Western Lands)
ABOMINATION
Abominations are products of demented or abortive
sorcerous/alchemical experiments, such as those
practiced long ago by the ancient Archaens and their
descendents, the Phantasians. These entities may vary
greatly in form and substance and may be encountered
in any form imaginable, from the hideous to the sublime.
It is a mistake to assume that the physical make-up of an
abomination need bear any relation whatever to natural
law. Many appear as combinations of various creature
types; some impossible-seeming, others refl ecting a
perverse sort of logic.
AAMANIAN
Stern of bearing, Aamanians have copper-colored
skin, sculpted features, and deep green eyes. In order
to promote the Orthodoxist ideal of “oneness in body
and spirit”, Aamanians use an extract of the bald nettle
plant to remove all facial and body hair, thus achieving
a sameness of appearance. Astringents and powders that
whiten the skin are also used by many, as an expression
of “purity”. Only the most modest attire is permissible in
Aaman — colorless smocks, robes designed to conceal
the fi gure, and caps of starched linen.
In terms of temperament and mentality, abominations
are similarly variable in nature. Though many are of
murderous intent, others are benign or - most frightening
- possessed of strange passions and desires. An
abomination’s intellect can range from non-sentience
to genius, or raving insanity. The only element common
to these bizarrely divergent entities is that, being the
products of magic, all have at least a single magical
weakness of some sort.
Size and statistics for abominations vary according
to type. Abominations tend to have one or two high
attributes and very low scores in all other attributes.
Devout fundamentalists, Aamanians shun any form of
merry-making or improper behavior, and are taught
never to question the dictates of their superiors.
Disagreement with Orthodoxist doctrine is considered
tantamount to heresy, and may result in unpleasant
consequences; a trip to the House of Penance is the
usual remedy. Visitors from other lands are required
to show respect for the local customs (see sidebar).
Outsiders are constantly watched by Monitors in the
service of the Knights of the All-Seeing Eye, from the
moment they enter Aaman to the moment they leave.
In this regard they are treated no differently from any
other citizen of Aaman.
Size:
5'6"-6'; 100-180 1bs.
Attributes:
INT +0 PER +
4
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