Tabletop Adventures Bits of the Wilderness - Into the Wildwood, Podreczniki RPG, Tabletop Adventures

[ Pobierz całość w formacie PDF ]
Bits of the Wilderness™:
Into the Wildwood
Writers:
Artists:
K. H. Keeler
Christopher A. Field
Cover Artwork by
Daniel Brakhage
Gillian Pearce
Deborah Balsam
Matt Blakeley
Original Interior Artwork by
Rodney Lucas
Christine Griffin
Martin Ralya
John Walsh
Cover Layout by
Brian Williams
Edward W edig
Mark Potter
Vicki Potter
Christopher Welsh
Published by Tabletop Adventures, LLC
Copyright 2005
www.tabletopadventures.com
1
Table of Contents
Introduction
3
How to Use This Resource
4
Bits of the Wildwood
5
Shards of the Wildwood
21
Forests of Mystery
37
Creatures of the Forest
39
An Overview of Forests
48
Forest Kits
53
Index
57
Bits of the Wildwood - Cards
58
2
Introduction
all of you who need more than 24 hours in a
day, welcome to Tabletop Adventures’ line
of products for the Harried Game Master.
Welcome!
Welcome to “Bits of the Wilderness™: Into
the Wildwood,” Tabletop Adventures’ book
of forest descriptions. It can be tough to
develop forests that are realistic and yet not
all the same and we hope to make your job
easier. Our writers, with a broad range of
writing experience and gaming expertise,
have provided pieces that represent a diverse
range of settings.
We here at TTA believe that description is a
very important part of game-mastering and
that vivid descriptions can make a world or
an adventure come alive. However, we have
noticed that the more rushed or frazzled a
GM becomes, the more mecha nical the game
tends to be. So we have written a book that
we’ve always wished to have, one that would
have made our lives easier over the years.
Tabletop Adventur es’ “Harried Game
Master” products are designed to be products
that you can buy today and play tonight. We
have taken care to make them flexible so they
can be used in virtually any campaign
without changing its feel or details. They are
to help you, the Game Master, make the
maximum use of the limited time you have
available.
We have taken care to provide descriptions
that can be used in virtually any game that
takes place in a quasi-European medieval
fantasy setting without "clashing" with the
feel or setting of your existing campaign.
However, in those rare cases that something
seems out of place, either discard the
description or change it as you have need.
These descriptions are for your use in your
game and you are free to modify them to
keep your game fun and exciting for you and
your players. I hope that you can find plenty
of material here to augment your players'
imaginations and to stimulate your own ideas
for adventures.
This tool provides the GM with a way to
stimulate the characters’ senses and the
players’ imaginations without having to use
game-changing information. The descriptions
can give players a “feel” for a situation, a
better image of what is happening or what
their characters are experiencing without all
of those experiences leading directly to
combat or treasure. They are intended to
enhance role-playing by encouraging
character building, reaction, and interaction.
These Bits of the Wildwood, and all the
accompanying material, are made for you, to
ease the life of the Harried Game Master.
Harried Game Masters , or How W e Came
to Write This Book
So, I hear you ask, “Why write a book like
this?” Well, I’m glad you asked. We wrote it
for all those Game Masters who have ever
lamented not having the time that they
wanted to spend on their game because those
unforgiving intrusions to gaming (life, work,
family, school) interfered. We wrote it for all
those game master s who have come home
from a hard day of work or just finished a
grueling finals week and had friends call up
and say, "Hey, let's play tonight. I had a
rough day and I want to kill something." For
Enjoy, have fun, and create fun for others!
The good people at Tabletop Adventures,
and the Overlord.
3
How to Use This Resource
adapt them however you need in order to use
them to greatest effect. In some instances
they may even give you ideas for additional
adventures for your players. These Bits are
for whatever you want! If a piece sparks
your imagination (or those of your players)
and you want to build on it, then go for it.
What are Shards and Bits

, Anyway?
Shards and Bits™ should be viewed as small
pieces of an adventure. Think of the
archeologist, collecting little pieces of pottery
and then fitting them together into a
fascinating whole. Bits are tiny pieces of
description that can be thrown in anywhere
to provide “color” or add a little excitement
to what might otherwise be a dull spot.
Shards are longer and more elaborate, meant
to be selected rather than added randomly.
They may describe a certain area or specific
thing, or particular facets that do not fit well
in a random table such as times or seasons.
Another thing to consider is that some of the
Shards or longer Bits can be used a little at a
time. Read one paragraph, let the adventurers
move on a little further or ask questions, and
then continue with the text.
Printing This Product
These pages can be printed out on regular
paper. However, the final pages are
formatted to be printed on card stock. As
cards, they can be shuffled and drawn
randomly during play or sorted ahead of
time, with the GM selecting certain bits for
use and placing them with the appropriate
map or other materials. If you don’t want to
work with cards, you can roll randomly and
read the description to the players, or write
the appropriate number on the GM's map and
refer to it when the characters arrive there.
One thing to remember in using this is that
we try to provide you products that will add
a bit of drama to your game. Therefore,
delivery is important. The way you choose to
deliver the descriptions that are provided can
have a tremendous effect on the subsequent
playability of the situation involved.
As with our previous products in the Bits of
Darkness™ series, these Bits of the
Wilderness™ have been numbered so that a
GM can roll percentile dice or pick a card to
randomly generate a dash of description for
an adventure. An Index is provided in case a
Bit is needed to fit a particular situation, and
we have included many Shards for specific
situations, conditions, or locations within the
forest. These all can help you flesh out areas
of a particular forest or give you an "instant"
description for those occasions when your
pla yers go "where no-one has gone before"
and you don't yet have a clue what is there
because you didn't expect them to go that
way.
Upcoming Products from TTA
Be watching for the next product from
Tabletop Adventures™. “Bits of the
Wilderness™: Into the Swamp” will bring
you descriptions for drama and suspense as
your adventurers venture into the mystery
and mud of the unexplored swamp. Visit
www.tabletopadventures.com
for more
information. As always, if you have any
comments or suggestions please send them to
the Overlord at
overlord@tabletopadventures.com
.
These descriptions need not be followed
verbatim. As GM, you should feel free to
4
[ Pobierz całość w formacie PDF ]
  • zanotowane.pl
  • doc.pisz.pl
  • pdf.pisz.pl
  • cs-sysunia.htw.pl